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This topic is locked: you cannot edit posts or make replies. ODGC Forums Forum Index -> Team Play League -> [12] Thursday, July 26, 2007
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Don Lane
Champion of Chains


Joined: 16 Jun 1999
Posts: 2684
Location: Ottawa, ON, Canada

PostPosted: Thu Jul 19, 2007 6:34 pm    Post subject: [12] Thursday, July 26, 2007 Reply with quote

Many different versions of Wolf are out there to be played. This is the one we’ll introduce to our own players at League Night this week.

Wolf Skins

Seeded groups of players will be formed from those in attendance at League Night in order to have as fair pools of players as possible. Ideally, you will play with players closest in level to your own.

A playing order is randomly determined amongst each group, and that order is maintained in a cycle throughout the round. Every player will have an equal number of chances to be “The Wolf.” The format works best with 4 to 5 players per group.

3 players – each gets to be the wolf 7 times each (21 holes)
4 players – each gets to be the wolf 5 times each (20 holes)
5 players – each gets to be the wolf 4 time each (20 holes)

The first player in the rotation tees off first, and is the Wolf. This always decides what tee placement will be used on any given hole. After their shot is made, two options are possible: that player can stand on their own against the pack (“The Lone Wolf”), or they can declare that they would like a partner, and then wait for the next player to shoot. This decision must be made immediately following the shot of the first player.

If the player chooses to be the “Lone Wolf” they play against the entire wolf pack, who all play “best disc.” If the Lone Wolf shoots better than the members of the wolf pack, they earn the skin(s) for that hole. Furthermore, for taking the risk of going alone, they earn twice the normal number of skins for that hole. If a member of the wolf pack wins the hole, all members of the pack earn the same number of points that the hole was worth.

If the first shooter opts to see the throw of a second player, they have the option, immediately after that throw to either choose that player as a partner, or to wait for a subsequent player to throw. If the first shooter passes on that player, they will again have the option of seeing the throw of the next player. In a five person pool, if the first shooter passes on the 2nd, 3rd, and 4th player, they will gain the 5th player as a partner, regardless of how well or poorly that player throws. The Wolf and his/her partner earn identical points for any skins they earn as a team.

Upon conclusion of that hole, the 2nd player, as determined in your playing order, moves up and shoots, and determines if they want to play alone or with a partner. The previous 1st player becomes the 5th player in the shooting rotation.

Just like normal “skins” games, if a hole is tied between the two teams, it is a “push” and the next hole is worth one more skin than the previous hole.

Players play “best disc” from the best throw of their teammate(s) on every hole.

Sign-in from 6:15 pm, tee-off 6:30 pm.
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Splash
Guru of Gab


Joined: 03 Feb 2005
Posts: 1851
Location: Natcap City

PostPosted: Thu Jul 26, 2007 10:20 pm    Post subject: Reply with quote

Excellent playing conditions saw a half dozen cards of people playing the course tonight. Unfortunately, only one of them was part of our weekly League Night.

The format saw the lead shift several times, and with the added points that came out when Lone Wolves couldn't win their skins, the pushes often ended up bringing big points to the following holes. The win was only secured on the 20th hole, which kept things exciting.

We randomized our playing order, and played 20 holes, which gave each player 5 times to run the role of "The Wolf".

We ended up playing a balanced set of Yellow, Blue, and Red holes, as the teepads for each hole were decided, often with strategies in mind, by the Wolf.

Final Results:

1. Éric Vinet, 26 pts, 4 LN Points, $12
2. Gilles Despaties, 18 pts, 3 LN Points
3. Stéphane Myre, 16 pts, 2 LN Points
4. Don Lane, 8 pts, 1 LN Point

No aces were scored, although a few shots came close, including one near Black-Ace. The Ace Pool crept up to $49.

Darco will be back next week.

The players at LN had a couple of formats they'd like to try out soon, including Coup d'État, and Mystery Doubles.

There was also some talk about having a Bonus Night to make up for the storm / washout from last week. Maybe we could run a Night Tournament with lit-up discs, and include in in lieu of the Week 11 LN. A fun event like that might be able to get more people out, as we need to shake things up a bit.
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Splash
Guru of Gab


Joined: 03 Feb 2005
Posts: 1851
Location: Natcap City

PostPosted: Thu Jul 26, 2007 10:21 pm    Post subject: Reply with quote

The ranking has also been brought up to date:

http://www.odgc.ca/files/07ln-ranking.htm
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